Additional Information: |
- GLINT R3 Rasterization Processor:
- Virtual Texture memory management unit - 256 MB Virtual Texture address space - Texture unit with single pass, multi-texture unit - 7 independent DMA engines - 2D/3D raster engine - Integrated SVGA Controller
- PowerThreads OpenGL Drivers:
- PowerThreads® OpenGL® ICD with full Pentium III SSE ICD and AMD® Athlon 3DNow! optimizations - OpenGL 1.1 ICD with OpenGL 1.2 extensions - Multi-threaded,multiprocessor system optimized
- Professional 3D Rendering:
- Virtual Texturing in silicon - Up to 256 MB Virtual Texture space - 2048x2048x32 maximum individual texture size - Single pass, bump-mapping, per pixel lighting - Gouraud shading - Perspectively correct bilinear and trilinear filtering - Perspectively correct per pixel mip-mapping - Dual, bilinear mip-mapped textures in a single pass - Volumetric rendering with up to 8-way filtering - Source and destination alpha blending - Fogging and depth cueing - Antialiased lines and polygons - Full-scene antialiasing - Scissoring and stippling - Overlay and stencil buffers - 32-bit Z-buffering - GID clipping
- Hardware Performance:
- Polygon setup rate - 11 million polygons/sec - Polygon rate - 2 million lit, transformed, displayed, polygons/sec (for 600MHz Pentium III) - Viewperf Light-02 - 2.15 (1280x1024 true color) - Awadvs - 34.9 (1280x1024 true color) - 2D Winbench 99 HE - 496 (1024x768 true color)* - 2D Winbench 99 BG - 119 (1024x768 true color)* - Test system: Dual Intel Pentium III 700MHz, Intel SE440BX motherboard, 512MB of RAM, 75Hz refresh rate. The board used for the tests was the Oxygen VX1-16 with Windows NT driver version 2.15-0247.
- Drivers:
- Windows® NT 4.0 and PowerThreads OpenGL - Windows 2000 with PowerThreads OpenGL ICD and DirectX 7.0 - Windows 98/Me, fully DirectX 7 compatible and PowerThreads OpenGL ICD
- Advanced Control Panel:
- Point and click to automatically optimize system and configuration for each professional application
- Video:
- Bilinear filtered rescaling - Hardware YUV-RGB conversion - Hardware MPEG-2 motion compression
- Memory:
- 32MB of unified high-speed SGRAM for framebuffer, Z-buffer and texture memory - Up to 256MB of host memory used as a Virtual Texture store
- Display:
- True color resolutions up to 1280x1024 with 32-bit Z - 60Hz-118Hz screen refresh rates - Softimage-compliant 8-bit double-buffered overlay planes - DDC2B support on all operating systems
*Winbench tests performed without independent verification by Ziff-Davis, and Ziff-Davis makes no representations or warranties as to the results of the tests.
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